//所有项目的类型枚举
package com_type

const(
	Item_Gift = 1 //礼包道具
	Item_Grow = 2 //成长道具
	Item_Material = 3 //材料道具
	Mission_TalkToNpc = 1 //与npc对话任务
	Mission_InstanceZone = 2 //通关副本任务
	Mission_Collection = 3 //收集任务
	Mission_KillMonster = 4 //击杀怪物任务
	DropPool_Rand = 1 //掉落池类型为随机掉落
	DropPool_Fixed = 2 //掉落池类型为固定掉落
	DropPool_Equal = 3 //掉落池类型为等概率掉落
	Drop_Exp = 1 //掉落池掉落物类型为经验
	Drop_Gold = 2 //掉落池掉落物类型为星币
	Drop_Item = 3 //掉落池掉落物类型为道具
	Drop_Weapon = 4 //掉落池掉落物类型为武器
	Drop_WeaponShard = 5 //掉落池掉落物类型为武器碎片
	Drop_Soul = 6 //掉落池掉落物类型为武魂
	Drop_Pool = 7 //掉落池掉落物类型为掉落池
	Drop_Moon = 8 //掉落池掉落物类型为星谱
	WeaponClass_General = 1 //普通武器
	WeaponClass_Divine = 2 //神州镇器
	WeaponClass_AncientGod = 3 //古代神兵
	WeaponClass_HugeGod = 4 //巨神兵
	WeaponType_BigSword = 1 //普通武器类型大剑
	WeaponType_Cannon = 2 //普通武器类型火炮
	WeaponType_Lance = 3 //普通武器类型长枪
	WeaponType_DoubleKnife = 4 //普通武器类型双刀
	WeaponActive_Partner = 1 //武器激活伙伴
	WeaponActive_Mecha = 2 //武器激活机甲
	DrawCard_Junior = 1 //抽卡类型初级
	DrawCard_Senior = 2 //抽卡类型高级
	Rarity_Common = 1 //普通
	Rarity_Good = 2 //优秀
	Rarity_Rare = 3 //稀有
	Rarity_Epic = 4 //史诗
	Rarity_Legendary = 5 //传说
	SoulAttribute_Attack = 1 //攻击力
	SoulAttribute_Defense = 2 //防御力
	SoulAttribute_HitPoint = 3 //生命值
	SoulAttribute_SoulAttackPower = 4 //武魂攻击
	SoulAttribute_SoulDefensePower = 5 //武魂防御
	SoulAttribute_SoulHitPointPower = 6 //武魂生命
	SoulAttribute_CritPower = 7 //暴击倍率
	SoulAttribute_CritDamage = 8 //暴击伤害
	SoulAttribute_CritAllResistance = 9 //暴击抵抗
	GMCommond_ModifyUsualAttr = 1 //对应UsualAttribute中的属性
	GMCommond_ModifyBattleAttr = 2 //对应BattleAttribute中的属性
	GMCommond_AddWeapon = 3 //通过ID获取武器
	GMCommond_AddWeaponShard = 4 //通过ID获取武器碎片
	GMCommond_AddStarStone = 5 //获取星石，升级星图等级
	GMCommond_AddItem = 6 //通过ID获取道具
	GMCommond_AddSoul = 7 //通过ID获取武魂
	GMCommond_GetMission = 8 //接取任务
	BuyCost_Gold = 1 //购买道具消耗星币
	BuyCost_Diamond = 2 //购买道具消耗钻石
	Buy_Item = 1 //购买道具
	Chat_System = 1 //系统消息
	Chat_World = 2 //世界聊天
	Chat_Map = 3 //地图聊天
	Chat_BattleGroup = 4 //战团聊天
	Chat_Team = 5 //队伍聊天
	Chat_Player = 6 //玩家私聊
	InstanceZone_Mission = 1 //任务创建的副本
	InstanceZone_YhBattleGround = 2 //英魂战场创建的副本
	InstanceZone_Boss = 3 //boos副本
	YhBattleGroundDegree_Boss = 1 //英魂战场战役难度Boos
	YhBattleGroundDegree_Elite = 2 //英魂战场战役难度精英
	YhBattleGroundDegree_General = 3 //英魂战场战役难度普通
	GamePaly_WeaponBook = 1 //系统解锁兵器谱starMap
	GamePaly_YhBattleGround = 2 //系统解锁英魂战场
	GamePaly_Boss = 3 //系统解锁boss战
	GamePaly_DrawCard = 4 //系统解锁抽卡
	GamePaly_Soul = 5 //系统解锁武魂
	Monster_Elite = 1 //精英
	Monster_Humangrass = 2 //草
	Monster_Boss = 3 //boss
	TeamType_Custom = 1 //无副本目标的队伍
)
